Star Trek RPG

Star Trek, the Star Trek logo are properties of Paramount, Ltd. But they have licensed it to Last Unicorn Games. Of course, they've also licensed it to FASA, Task Force Games, and I don't know who else.
The Ballad of Pagh, the Klingon
Submitted by Rich D.
This a Star Trek story from the days when it was a FASA game.
It involved my friend Jean-Phillipe, one of the most mild-mannered fellows you will ever meet. He decides to play a Klingon. His name was Pagh. It means Zero in Klingon. That's why he is with Starfleet.
We roleplayed our academy days and cadet cruises which were mostly holodeck simulations. Which is why we lived. Here are the three things I most remember Pagh for.
We were being chased by an enemy ship in the Holodeck when, Surprise!, the Holodeck safeties cut out. We are in a shuttle trying to outfight a Klingon Bird of Prey. So Pagh comes up with the brilliant idea of beaming an overloading phaser onto or near their ship in an attempt to do some damage. He then proceeds to botch his roll and beams it directly into our own warp nacelle. Which of course goes boom.
Later that same session, we got partial control of the Holodeck back and we shouted out, 'Computer, Delete: Klingons'. The Klingon Bird of Prey disappeared and so did Pagh. We got him back but never did figure out where he went.
The last memory was of our first contact with a heavily cloned culture. In talking with the captain of the vessel, it turned that all of the ships in front of us had exactly the same crew with their memories constantly updated with the data from all of them. So when we told him about our culture we mentioned death and the captain asked, "Death? What is death?" Pagh replied, "Here, I'll show you." And snapped his neck.
Ah, Pagh we hardly knew ye.
Lesson: NEVER TALK TO A FREAKIN' ROMULAN!
Submitted by ScullyTheVampïre
Background: We had recently cobbled together a little RP'ing group with a few newbie players..this would be our downfall.
We had been captured by Romulans while exploring an abandoned ship that had been infected with some unknown disease. The captain had sent our medical officers off to search for a cure, while he talked to Shannana (engineer) and Henry, a not-too-swift guy who insisted he was a pilot.
We were being marched down the corridor to be detained. Henry, true to form, was being increasingly annoying (humming, doing little dances, being generally hyper--IC and OOC), and the Romulans opened fire on him. Henry screams "CAN WE TALK ABOUT THIS!?" as he gets seriously pegged and drops unconscious to the ground.
Even now, we shoot down moronic ideas/actions by saying "No, we can't talk about this.."
"Perhaps you should convert some of your Seduction skill to Observation?"
Submitted by Lance Becker
My friends and I have been playing a Deep Space 9 "merchant" campaign for a little while now and, during character creation, I realized that there were no females on the crew (all of the players are guys). So, just to be different, I make a female Trill Helm/XO character complete with high charm and the "sexy" advantage. Let's just say that this makes things interesting.
Anyway, most recently the crew was signed on to a job for the Federation to deliver some medical supplies to a colony world in the DMZ that is embroiled in a civil war. Even with all of this conflict, we found time to enjoy the nightlife of some of the larger cities on the planet.
Upon landing for shore leave, the GM asks what we are all doing.
Betazoid: "I'm searching for the most attractive female in the area and I'm going to seduce her."
GM: "Ok, what are you doing?" (points to me)
Trill (me): (without missing a beat) "I'm going to resist him."
Needless to say, we laughed for quite a while.