Multiverser

The Multiverser RPG and Multiverse logo are properties of Valdron, Inc. Okay, so I don't have a joke for ALL of them!

Chris's Teleporting Spaceships

Submitted by M. Joseph Young

Chris plays himself in a Multiverser game (I referee), and has developed quite a stable of tricks by now. The player characters came together in Metamorphosis Alpha, a wonderful old game set on a lost colony spaceship. They eventually found their way to the observation deck, and understood where they really were. To make it interesting, I had determined that on the day they reached that deck, they would see that the ship was headed directly for a star which was significantly closer than all the others; this would give impetus to their efforts to gain control of the ship. But Chris didn't consider how much time there might be; although I had given them a year, he was back the next day to try to save the world. He had developed a psionic teleport ability, and decided to move the ship forward. But having made huge mistakes before, he would test it by moving it forward ten feet.

Much to his chagrin, the ship moved forward ten feet, and he and everyone and everything else on board found themselves ten feet farther from the bow--the ship had moved forward without them. Obviously, he could not use this technique to teleport to the other side of the star. It was back to the drawing board.

The next day, he had his next solution. He would psionically create a teleportive portal, and let the ship pass through it. That way everyone on the ship would pass through it also, and would end up in the right place. Again, he did a ten-foot test, and it worked perfectly. So he took the chance, and teleported the ship through a portal to the other side of the star.

He hadn't given a thought to the distances involved; he had been a year from the star, but came out of the portal much too close, with insufficient momentum to escape its gravity. He began a series of short jumps, moving away from the star a bit at a time. Then he botched, and teleported the ship into the center of a planet. Everyone killed, on to other worlds.

That's the way Multiverser goes. Player characters who are killed immediately find themselves in another world. Chris landed in Narnia, and had some wonderful adventures in that magical land before being killed by a giant. Then he arrived in another science fiction world, Blake's 7. He and his companions took charge of the Liberator space ship, and began to fight the evil Federation. After many adventures, the scenario called for the Liberator to be cornered between an unknown planet and the Federation's best three ships, setting them up for the next chapter of the story; in a few minutes, Chris was cornered. Undaunted, he announced that he knew what he was going to do: he would teleport the ship to the other side of the pursuers, and then make his escape from there. Grabbing his papers, he found the teleport skill he had developed in Metamorphosis Alpha, and made his roll successfully!

He and his companions had just enough time to see the Liberator materialize a parsec away before they, floating in space, versed on to the next world. It was the other teleport skill he wanted.